The former production company's online NCsoft ArenaNet company production of the Guild wars (Guild War, another name Guild wars) sequel to the Guild wars 2 "in a few days ago issued the latest publicity video and five RACES material, generates worldwide game media attention.
Today, including the chief designer erik Fran slave (Eric Flannum), the world stylist Rachel · cable than think stable Ree Soesbee) and chief environmental designer David bit stone (Dave Beetlestone), the guild wars 2 "input to the main members in received overseas network game media interviews, revealed a great deal on a guild wars 2 of the latest information:
Reporter : the biggest problem in every player is that is there any difference between "guild war 2" and "guild war 1 "?
Eric Flannum : there are too many different things! We in the guild wars 2 "design concept is joined on a lot of innovation. Including completely independent of the world, various players can choose race, all the 3 D engine, more simplified and balance of fighting and so on, one day you log on to the game, you will find that the design concept of different, every bit of different we all after long deliberation, to determine its will influence.
For example, we in the guild wars 1 "in the design concept of appearance of equipment is humble, we for different professional design different suit, then simply make up, add different coat and masks, constitute the guild wars 1" player character appearance. This kind of design concept have caused a large number of similar looking player character, and it is difficult to have identity, this in the guild wars 2 "in completely different, we for different RACES different professional design different suit and equipment parts, this let players seem more different.
Reporter : can you give me some introduction for the game's race , which players can choose the race ?
Ree Soesbee : there are five races which can be choose by the players , human , Check's family , Grace's family , Ursula o family, Hill tile red race.