MMORPG "Guild Wars 2 " developed by ArenaNet , recently organized a series of testing activities caused widespread concern of the players. Guild Wars 2 announced from 2007 so far, after five years of long waitting, finally determined will be sold this year. ArenaNet said this upcoming MMORPG game will give players different feelings, and attempted the traditional concept of a new mechanism to "correction" online RPG game, while promoting a friendly community.
By IGN a "Guild Wars 2 "demo video we explain the dynamic mission system in the game.I believe players are no stranger to the old traditional tasks, its content is nothing more than require the player to a specific region, killing a certain number of monsters, or pick a specific number of props, etc. After a few minutes, however, these monsters again "long" out to stir up trouble, allowing the player to puzzling obviously settle the devil, how blink of an eye they jump it? Even most of the players did not even look at the task, one would like to quickly leveling, these tasks seem to have become upgraded "obstacles", so the upgrade process has become boring. "Guild Wars 2" introduces a dynamic event, the solution to the problem at the same time, dramatically change the way the game task according to the guild wars 2 news.Read more...
It is known to all the game guild wars 2 is an interesting game,there are a lot of guild wars2 news everyday,and the players who are interested in guild wars 2 can find something about guild wars 2 everywhere such as internet,newspaper,and so on.
ArenaNet has published the system of cash store in guild wars 2 and some design concepts of game transaction in the blog recently. The CEO of ArenaNet and production director of guild wars 2 Mike O'Brien told us in his blog that the micro trading system would be a part of beta this month,and then he talked something about mode of operation of this system and the reason of design.
The way of ArenaNet is:Micro transaction use LQB in the game,and the players can get LQB by cash,and you can exchange different kinds of items and service.And players can buy LQB by the golds in the game as well.
"If you want to buy items in the game,whatever the prop of the game or the goods in micro transaction,you can choose two ways,to get guild wars 2 by playing the game guild wars 2 ,or get LQB by cash. I think it is important of this func tion,it can allow more players to join in the high area in the game guild wars 2,whatever you are power leveling for your charccters when you are avaible or cost money to join in the game,it is very great."
Regards to prop in the micro transaction,we can get few information from O'Brien.He told us that the purpose of ArenaNet is not for balance of the fight though players' purches.
By knowing the information of the game guild wars 2,you must be interested in the game guild wars 2,and there are many players who can't wait for playing this great game.You can choose to buy guild wars 2 golds or power level for your characters in the game.
Shaun Strain: Well, I do not think I'm able to even provide a significant response to that question, because our goal isn't to provide things far above Wow. Guild Wars is an extremely different type of game to Wow, and Guild Wars 2 is a completely different type of game to Wow.
We are going after a design auto technician that's unique towards the Guild Wars franchise. It's definitely not our intention to visit and chase after every other MMO available on the market. We believe that individuals gamers that enjoy individuals types of games are most likely likely to enjoy Wow and that we believe that Guild Wars will still be a distinctive experience. So it'll stand on its very own and also have its very own group of features and own design direction.
With what major ways does the knowledge you intend to provide with Guild Wars 2 gold vary from what you've offered with Guild Wars?
Shaun Strain: I believe, first of all, among the greatest variations that individuals will see on the planet between Guild Wars 2 and also the first campaigns is the fact that it's really a full time income, breathing world. In Guild Wars, we could tell very specific and incredibly grand tales by using our instancing technology and exactly how we structured the campaigns. Each campaign were built with a large epic story and that we were really in a position to cast you because the hero of this story.